Window Set Property {R}←{X}⎕WS Y
Windows only.
This system function resets property values for a GUI object.
X
is a namespace reference or a character vector containing the name of the object. Y
defines the property or properties to be changed and the new value or values. If a single property is to be changed, Y
is a vector whose first element Y[1]
is a character vector containing the property name. If Y
is of length 2, Y[2]
contains the corresponding property value. However, if the property value is itself a numeric or nested vector, its elements may be specified in Y[2 3 4 ...]
instead of as a single nested element in Y[2]
. If Y
specifies more than one property, they may be declared either positionally or with a keyword followed by a value. Properties are specified positionally by placing their values in Y
in the order prescribed for an object of that type. Note that the first property in Y
must always be specified with a keyword because the Type
property (which is expected first) may not be changed using ⎕WS
.
If X
refers to a non-existent GUI name, a VALUE ERROR
is reported. If Y
refers to a non-existent property, or to a property that is not defined for the type of object X
, or to a property whose value may not be changed by ⎕WS
, a DOMAIN ERROR
is reported.
The shy result R
contains the previous values of the properties specified in Y
.
GUI objects are named relative to the current namespace. A null value of X
(referring to the namespace in which the function is being evaluated) may be omitted. The following examples are equivalent:
'F1.B1' ⎕WS 'Caption' '&Ok'
'B1' F1.⎕WS 'Caption' '&Ok'
'' F1.B1.⎕WS 'Caption' '&Ok'
F1.B1.⎕WS 'Caption' '&Ok'
Examples
'F1' ⎕WC 'Form' ⍝ A default Form
'F1' ⎕WS 'Active' 0
'F1' ⎕WS 'Caption' 'My Application'
'F1' ⎕WS 'Posn' 0 0
'F1' ⎕WS ('Active' 1)('Event' 'Configure' 'FOO')
'F1' ⎕WS 'Junk' 10
DOMAIN ERROR
'F1' ⎕WS 'MaxButton' 0
DOMAIN ERROR